
Of course, Oculus had once supported the Rift on both Mac OSX and Linux with early builds of their SDK, but back in early 2015 that they indefinitely “paused” support for those platforms. So even if we can support on the software side, there’s just no audience of that can run the vast majority of software out there.” But right now there’s just not a single machine out there that supports it. If they prioritize higher-end GPUs like they used to for a while back in the day… we’d love to support Mac. You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700 and it still doesn’t match our recommended spec. “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs.

In fact, Oculus founder Palmer Lucker famously quipped last year that even Apple’s desktop workstations lacked the grunt required to push VR experiences:

Those with Apple computers may well feel a little left out in the cold when it comes to running the latest virtual reality hardware. The Wolfe is a new project about to hit Kickstarter that claims to offer a hardware solution to Macbook owners wanting to run virtual reality applications, an external Thunderbolt connected GPU.
